Archive for November, 2010

Noah, Hope You Like This

Posted by on November 11th, 2010 at 11:06 AM
Golden Age Thursday: Imperiled males of the future

Journalista for Nov 11, 2010: Maybe you’re just not that important after all

Posted by on November 11th, 2010 at 2:48 AM
New One Piece collection sells 2 million+ in four days ♦ why The Walking Dead TV series might sell comics while the Iron Man film couldn't ♦ more

Fantasio #311 (January 1920)

Posted by on November 11th, 2010 at 12:01 AM
If there's one thing I love, it's magazine illustration -- the earlier it was drawn before my birth, the better. The late 1800s and early 1900s in particular were a golden age for commercial art, be it feature illustrations, covers or advertising art. I troll illustration blogs, museum and university websites, random Google searches; I buy books online, hunt through used bookstores and thrift shops, you name it. It seems like any time I have money, it somehow winds up on my living-room shelves in the form of old books and magazines.

EEEK!

Posted by on November 10th, 2010 at 2:48 PM

Australian cartoonist Jason Paulos has been delving into his dark side over the past few years, writing and drawing stories with a pinch of black humour from EC comics and mixing it with the art stylings of House of Mystery

Jeremy Love’s Bayou

Posted by on November 10th, 2010 at 10:57 AM
At HU, Vom Marlowe reviews Jeremy Love's Bayou.

Word Play (Or, Playing with Words)

Posted by on November 10th, 2010 at 8:55 AM
The Joke’s in the Verbiage

Five Observations About Sam Henderson’s Newest Minis

Posted by on November 10th, 2010 at 5:16 AM
Rob jots down five observations about Sam Henderson's newest minicomics collections of his single-panel gag work.

Journalista for Nov. 10, 2010: Get happy

Posted by on November 10th, 2010 at 3:55 AM
New defense moves in Michael George murder case ♦ October sales: still sucking ♦ more

AltCom

Posted by on November 10th, 2010 at 2:31 AM

The comics festival AltCom in Malmö is already under way, with exhibitions all over the city, an alternative film festival last week and a comics anthology published and handed out for free. This weekend is the main focus, though, with

Impact City review by Jason Thompson

Posted by on November 10th, 2010 at 12:01 AM
Impact City, a manga by French mangaka Nekozumi, promises a better read because it's specifically designed for the iPhone and iPod Touch. Unlike the jillions of scanlated analog manga available online or on apps like MangaDL and MangaRock, each panel fits into the iPhone landscape view (there is no portrait view support) so you won't need to scroll and zoom to read the manga on a tiny screen: "No more zooming!" the app description boasts. "The TDC™ (True Digital Comic) Technology developed by Mangako gives the opportunity for digital creators and story tellers, to build a project that fits into the device it is meant to be read on." If that were all, though, it wouldn't be very different from the iPhone comics from companies like Tokyopop and NTT Solmare, which fit manga into one iPhone-screen-sized panel at a time, the equivalent of panning-and-scanning old movies from widescreen to 3:4 ratio. In Tokyopop and NTT Solmare's digital comics, the reader taps the screen to go from panel to panel. The real distinction of Impact City is that, instead of flipping the pages by hand, the comic plays automatically, like a slideshow. You can drag a slider to go forward or back among the panels, but there's no preview image to show which panel you're aiming for, and once the art appears on the screen, there's no way to stop the story from 'playing'; all you can do is adjust the playback speed, from "Very slow" to "Fast." Dialogue balloons appear and disappear on the screen, and a few camera movements and limited animations are mixed with the 2D, black-and-white slideshow.

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