Archive for January, 2011

Angoulême 2011

Posted by on January 26th, 2011 at 4:05 AM

It’s that time of the year… Yours truly is packing his bags and checking his computers, cameras, iPhones and all that gadgetry needed to be able to report back to you about all that is happening in the epicentre of

Garth Ennis’s Knights of the Sky, Part Six: Battler Britton and “Archangel”: “The whole truth is unthinkable.”

Posted by on January 26th, 2011 at 12:01 AM
In the conclusion of his six-part essay on aerial combat in Garth Ennis' works, Williams summarizes: The truth is insane. The trick is to find a way to make the insanity bearable.

THE PANELISTS: The Continuity Shuffle

Posted by on January 25th, 2011 at 6:52 PM

Today at The Panelists, Charles Hatfield takes a look at continuity-heavy superhero crossovers/events/crises through the lens of Kurt Busiek and George Perez's JLA/Avengers. Excerpt: "Okay, so prelapsarian innocence (think DC in the early sixties) can comfortably coexist with angst, moral ambiguity, and post-direct market revisionism. And stories can poach freely from various eras, resulting in complexity and irony. Sure, why not?"

HU: Jimmy Corrigan’s Spectacular Reality

Posted by on January 25th, 2011 at 6:13 AM
Matthias Wivel reexamines Jimmy Corrigan in light of Chris Ware's subsequent work.

Garth Ennis’s Knights of the Sky, Part Five: J for Jenny, The Night Witches, and more Phantom Eagle: “I have made my choice.”

Posted by on January 25th, 2011 at 12:01 AM
In his war stories, Garth Ennis has repeatedly put enemies in dialogue, face to face; or set allies against each other, in debate. He has returned, almost obsessively, to questions of duty and compassion, and to the brutal, arbitrary nature of modern warfare.


Posted by on January 24th, 2011 at 8:02 PM

Over at The Panelists today, Jared interviews Terry Moore about self-publishing, electronic distribution, and Moore's most recent work (Echo).

Minis Monday: Tag Team!

Posted by on January 24th, 2011 at 1:00 PM
You can’t improve upon the participants’ own definition of their title: “Tag Team is a sweatshop-style comic anthology with an indie vibe.” Gathering in White River Junction, Vermont, six cartoonists — Dennis Pacheco, Pat Barrett, Robyn Chapman, Sam Carbaugh, Colleen Frakes and Morgan Pielli — created six stories using a modified Exquisite Corpse arrangement in the round. Seated at a circular table, participants took a turn working on one of the tales performing one of six successive tasks — plotting, scripting, thumbnailing, lettering and paneling, penciling and finally inking. At the end of timed intervals, they passed the evolving work along to the creator to their left (meaning that during the first period, everybody was plotting one of the six stories; in the next period, everybody’s scripting the pre-plotted narrative just passed to them; then on to thumbnails next go `round, etc.). Whatever their task and whatever the tale, each was “encouraged to develop the story, improve it, and put their own stamp on it.”

More Forbidden Subjects

Posted by on January 24th, 2011 at 9:40 AM
Getting a laugh out of religion

Jack Chick Meets the Elder Gods

Posted by on January 24th, 2011 at 9:12 AM
Thank God, a Cthulhu parody.

HU: Elfquest #3 and 4

Posted by on January 24th, 2011 at 7:53 AM

Stephanie Folse continues the Elfquest reread.

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