Author Archive

Mark Bodé: Wizards, Lizards and Broads, Part One of Three

Posted by on November 22nd, 2010 at 12:01 AM
Kim Munson speaks with the comics, mural and tattoo artist about his new gallery show in San Francisco.

Nathan Wilson on Richard Stark’s Parker: the Outfit

Posted by on November 17th, 2010 at 12:01 AM
As a direct follow-up to Hunter, Richard Stark's Parker: The Outfit, despite the beautiful art and design of the book itself which is definitely an eye-catcher on the shelf, will likely only appeal to fans of Cooke's first outing, as events, characters and plot threads continue in this latest adaptation. Delivering upon the teaser released over the summer as an oversized, stand-alone prelude entitled "The Man With the Getaway Face," Cooke's Outfit finds Parker waging his war against crime syndicate boss Arthur Bronson. Where Hunter may have built upon readers' familiarity with the 1999 film Payback starring Mel Gibson, Outfit is a solitary experience absent similar cinematic references.

Impact City review by Jason Thompson

Posted by on November 10th, 2010 at 12:01 AM
Impact City, a manga by French mangaka Nekozumi, promises a better read because it's specifically designed for the iPhone and iPod Touch. Unlike the jillions of scanlated analog manga available online or on apps like MangaDL and MangaRock, each panel fits into the iPhone landscape view (there is no portrait view support) so you won't need to scroll and zoom to read the manga on a tiny screen: "No more zooming!" the app description boasts. "The TDC™ (True Digital Comic) Technology developed by Mangako gives the opportunity for digital creators and story tellers, to build a project that fits into the device it is meant to be read on." If that were all, though, it wouldn't be very different from the iPhone comics from companies like Tokyopop and NTT Solmare, which fit manga into one iPhone-screen-sized panel at a time, the equivalent of panning-and-scanning old movies from widescreen to 3:4 ratio. In Tokyopop and NTT Solmare's digital comics, the reader taps the screen to go from panel to panel. The real distinction of Impact City is that, instead of flipping the pages by hand, the comic plays automatically, like a slideshow. You can drag a slider to go forward or back among the panels, but there's no preview image to show which panel you're aiming for, and once the art appears on the screen, there's no way to stop the story from 'playing'; all you can do is adjust the playback speed, from "Very slow" to "Fast." Dialogue balloons appear and disappear on the screen, and a few camera movements and limited animations are mixed with the 2D, black-and-white slideshow.

Don Donahue @ Mowry’s

Posted by on November 9th, 2010 at 12:19 AM

by Patrick Rosenkranz

Mowry's Opera House had seen the last of its glory days long before Apex Novelties and Rip Off Press moved into the third floor ballroom. Don Donahue was in there first and walled off a small room in the corner where he could keep himself and his presses warm, then sublet the rest of the open space to squatters, free-love filmmakers and other counterculture artists and musicians.

A Conversation with Bizarro cartoonist Dan Piraro, Part Three of Three

Posted by on November 5th, 2010 at 12:01 AM
In the conclusion of his interview with Marc Librescu, Dan Piraro talks about surrealism, modern art and the secret images hidden in his strips.

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A Conversation with Bizarro cartoonist Dan Piraro, Part Two of Three

Posted by on November 4th, 2010 at 12:01 AM
Marc Librescu's discussion with the newspaper cartoonist continues, as they talk about his typical work day and why comic strips have gotten so bad.

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A Conversation with Bizarro cartoonist Dan Piraro, Part One of Three

Posted by on November 3rd, 2010 at 12:01 AM
Marc Librescu speaks with the longtime newspaper cartoonist about the joys of drawing a daily panel.

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Don Donahue 1942-2010: As Far as Hello

Posted by on November 2nd, 2010 at 12:01 AM
Report by Bob Levin

Fogle's message said Donahue was in Alta Bates with prostate cancer. I run into Fogle maybe once a year. I run into Donahue less. But they belong to a community of underground cartoonists, publishers, dealers, fans which has enriched my life for two decades with its vision, wit and spirit. I hate hospitals. I fear them more each year. I feel they lie in wait with open jaws. I know they do miracles. But for everyone, just once, they do not happen. Still, it was 10 minutes from my office. I could say "Hello. Sorry, man. Hope you're better soon."

Ken Parille reviews X’ed Out Vol. 1 by Charles Burns

Posted by on October 25th, 2010 at 12:01 AM
Throughout the Tintin stories by Belgian cartoonist Hergé, a brief scene reappears: the hero and his canine companion, Snowy, are about to enter a black hole. Always in pursuit and often pursued, they pass through natural gaps and man-made holes that open into uncertainty — who or what lies on the other side? — but ultimately lead to a happy ending. The mystery is solved, the rupture figuratively closed-up. In X’ed Out, Charles Burns turns the fictional world of Tintin inside out as he explores the visual and visceral appeal of such seemingly routine scenes and images. Burns makes black holes central, linking them to mental and physical wounds that drive Doug, X’ed Out’s unwilling and alienated hero, to undertake his adventure — he needs answers that can only be found at the other end of the opening.

How to Break into Comics

Posted by on October 15th, 2010 at 3:26 PM
Sometimes (often) while cleaning up The Comics Journal office, we find printouts older than some of our interns. For your Friday distraction, we offer this for everyone who ever wished that breaking into comics was as easy as filling out an application: *NSFW after the jump.

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