Like most of Kidd’s work, the design draws attention to itself rather than providing an unobtrusive platform for displaying the content, a spectacular miscarriage of a book designer’s function.
Like most of Kidd’s work, the design draws attention to itself rather than providing an unobtrusive platform for displaying the content, a spectacular miscarriage of a book designer’s function.
“Summer Magic’ in 2000 AD #576, May 28, 1988, written by Alan McKenzie. ©Fleetway Publications. Click to view larger image
In the conclusion of this interview, John Ridgeway talks about craft and computers, his preferred modes of horror, monopoly and distribution, creator’s rights and venturing into creator-owned work.
In Part Two (of Two), Geoff Johns talks about how he reads by writer rather than by character, how Grant Morrison is his favorite writer, engineering cross-overs and more.
To understand Garth Ennis’s attitude about wars, and the people who fight them, it’s worth looking way back to 1993′s Hellblazer story “Finest Hour” (issue 71).

Given the cruel satire of The Phantom Eagle, and the sober drama of “Condors,” it may be surprising to find Ennis idealizing, well, anything.
But he is nevertheless willing to engage in some myth-making of his own. Dan Dare (another resuscitated old-school comics hero) practically embodies the notions of courage, decency, fairness, mercy, moral resolve, and good sense — fortuitously unified with natural leadership, personal charisma, fighting skill, and rugged good looks. Plus, he’s an astronaut — and an Englishman. “He’s a British hero,” Ennis writes, “An English hero, by God, in a time when such characters are few and far between.”